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Each turn you can build something, and if you're quick enough you also can clamber - or double-jump, jetpack or ninja rope - your way onto the top of it and shoot off a big weapon during the same go.
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The idea is to split your turns between building and blasting your enemies. During our test session we played on one of the ancient Egyptian maps - a big square pyramid in the middle of the ocean with passages carved through the centre, palm trees dotted around the edge and an expanse of wooden decking running around the base. Twiddling with the Xbox version for an hour or so - after admiring the soon-to-be-explored Xbox Live options in the easily navigated menu - we not only got our heads around the fortifications, but also wrapped a few others around their own using the game's arsenal of 30 weapons, many of which are brand new.Īs you will know if you read our take on the game during E3, it all starts out with a pair of central fortresses located at opposite corners of the map - or all four if you're playing with a larger group - and four worms grouped around each of them. Hallelujah, then, because during a recent trip to Sega's London headquarters we had a chance to tackle the game ourselves, and really get to grips with the mechanics of building up a fort and laying down our pink lives in its defence. It's as much about building up forts as firing explosive hamsters and lurching around on ninja ropes, they might say, but beyond that they're likely to mumble something about the time and then attempt to steer the conversation towards the time they trapped a friend's worm in a hole with a Holy Hand Grenade. Ask the average gamer to describe it and chances are they won't be able to - or won't have a firm idea of what's involved. Worms Forts, on the other hand, is a bit trickier. There's even an N-Gage version (of the four year old Worms World Party, oddly) due out this year. It's rather surreal, the idea of wriggly invertebrates with squeaky voices and bombs shaped like bananas, but after a handful of major revisions across countless platforms from the Amiga right up to the Xbox, the concept is certainly ubiquitous. Heck, ask their wives, girlfriends, younger sisters or even their parents, and most of them have played it, or at least seen it.
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Ask the average gamer to describe Worms and they can.